Concepts

The core ideas behind Kubemoot’s consensus model.


The Moot - Consensus Model

How a crew settles a question by deliberation, and how that deliberation can be organized.

Conversations, Turns & Threads

The units of interaction: a durable conversation, the turns within it, and the thread each turn’s discussion runs on.

Crews & Agents

Crews, coordinators, Toolers, Analysts, and how they compose.

The Table and the Harnesses

A crew as a harness made of harnesses: what Kubemoot builds at the table, what it adopts, and what it convenes.

ADL, the Architecture Definition Language, for agents

What ADL is, where it comes from, and why Kubemoot writes agent behavior in it.

Signals & Protocol

agree / concern / block / stand_aside and the discussion phases.

Discussion Artifact Store

How Kubemoot passes large tool outputs by reference, keeping the message bus and LLM context windows free of bulk data.

Models & Scheduling

Loose model coupling and just-in-time GPU scheduling.

Choosing a Model

How to pick models for a crew when GPU memory is the binding constraint.

MCP Tools

How agents gain capabilities through MCP servers and the gateway.